As they usually do, the thought struck without warning from behind, with +4 to hit and dealing quadruple damage.
"What the hell are you doing" the thought said. "You want to put together a game of non-gamers using a home-brewed Holmes-based Dungeons & Dragons campaign setting that has paladins of Jesus Christ, priests dedicated to Asmodeus, and slave markets full of elven Concubines? This wouldn't play in Peoria let alone in Waupaca County!"
After much consideration, I came to the conclusion that the stray thought wasn't just out to get me, but was indeed a revelation of unfortunate truth. If I'm to put together a group of local folks to play D&D, I have to make the game appealing to what might fit local ideals of fantasy gaming, not the fantasy-core concepts that percolated through Gygax, Arneson, Holmes, and the gaming crowd 35 years ago.
So I thought about it for a while, and decided on a new direction and a new campaign setting. One that parents of Iola high schoolers would feel comfortable letting their kids play; one that local adults might be familiar with and enjoy. One that I, too, would enjoy.
So I've set aside the Realm of Lohsem for now. Perhaps it will be resurrected again someday for B/X play with experienced gamers who have had a broad exposure to classic fantasy. And I dug around on my old CD-Roms and found a bunch of material I worked on several years ago, and decided that it could readily be adapted to a new campaign. And thus was born...
The Fourth Age of Middle Earth (FOME) Blog will be for materials dedicated to the campaign itself, in-game and development. Everything else I blog about will remain here on Adventures in Gaming.