Saturday, September 29, 2007

Adventure Games Journal Subscription Info

I suppose it would help if I actually pointed out where you can find information to subscribe to Adventure Games Journal.

Click here for subscription information on the AGP Products page.

There are separate listings for US, Canada, and UK/Australia. If you are from another country, let me know and I'll find out what it will cost to ship to you.

Friday, September 21, 2007

Preview: Adventure Games Journal #1: Celebglin the Steward

The following is a preview of an important NPC from an article in the first issue of Adventure Games Journal, "Lost Lore of the Wilderlands: Esgalbar — Hidden Dwelling of the Elves." It is loosely based on an article by Charles Sagui in Judges Guild Journal #11 (T) Aug/Sep 1978 (oddly it is not listed on the Acaeum page, I'll have to bring that to their attention).

Anyhoo, this is a preview of what a fairly well developed NPC is going to look like, with a very thorough stat block and description.

The Cozy Cave is managed by Celebglin the Steward (N male High elf 5th level fighter/wizard, SL Military 6, AC 13 or 16 when trouble’s brewing, HD 5d7, HP 21, Attacks: normally a dagger (+5 BtH, 1d4 damage), when there’s trouble he can grab a long sword (+6 BtH, 1d8+1 damage) or long composite bow (+6 BtH, 1d8 damage) or spell. Str 12*, Dex 10, Con 10, Int 14*, Wis 9, Cha 14. He is specialized in the long sword. He speaks Elvish, Alryan, and Dunael. Spells: detect magic, light, mage hand, mending, open/close, charm person, comprehend languages, hold portal, shield, sleep, detect thoughts, invisibility, suggestion. Normally he wears nothing more than normal tradesman’s clothing and carries only a dagger, but when trouble’s brewing he throws on studded leather armor and wields a long composite bow and a long sword. He wears his magical +3 ring of protection at all times; it looks like a simple wedding band of silvery-gold). Celebglin has short brown hair, blue eyes, pale white skin, stands 5' 8" tall, and for an elf, has an altogether plain and unassuming face. He is a no-nonsense manager, but tries to be cheery. A former warrior of the town guard, he volunteered to serve the town once again, using his skills as an innkeeper in the capacity of a quartermaster, after his own inn in Adderwood burned to the ground due to a wizard’s duel. He maintains both the Cozy Cave and the supplies of Esgalbar, and takes great pride in having such an important position; he is incorruptible, and will not take bribes, though he gladly takes tips. He still mistrusts human wizards. Disposition: 1) Boasting, 2) Whimsical, 3) Hurried, 4) Generous, 5) Cheerful, 6) Distracted.

Friday, September 7, 2007

Wasted Time

You all know how there are those movies where you wish you could get that hour and a half of your life back? Well, I just encountered one. Failed my saving throw and it sucked away 107 minutes of my life, then kicked me in the nuts and stole my wallet.

I am speaking of Pathfinder: The Legend of the Ghost Warrior, which is legendary only in that it makes movies like Hawk the Slayer and Beowulf & Grendel seem epic in comparison. I made the mistake of renting this the other night, and the loss of the $2.95 still pains me. Especially as I watched Beowulf & Grendel the night before, and wondered to myself how much worse can it get?

Beowulf & Grendel actually isn't bad, in a bad movie fashion. It's just not very good, and the cacophonous play of brogues and accents take away what little verisimilitude the movie gets through sets and costumes. (There, I went and used verisimilitude in context. Now I know I'm getting old, weak minded, and lazy.) A witch with a Canadian accent, a Beowulf with a stronger Scottish accent than the Highlander himself, and a Grendel speaking in tongues worthy of a Pentacostal revival... I still had the headache whilst watching Pathfinder, so I'm sure that didn't help.

Karl Urban needs to find another emotion to portray other than grating disinterest. He once showed some emotion in The Return of the King (well, the extended version, anyway) when he as Eomer found Eowyn near dead upon the field. I think it was a scream, maybe even a wail with a dash of anguish. Maybe he'd read the reviews of his performance in The Two Towers. He seemingly slept through The Chronicles of Riddick (maybe he took the idea that he was playing a character that favored death a bit too much). But in all honesty, he was only working with a terrible script under yet another director who "worked his way up" from directing music videos... yet never really left.

Now maybe if some heavy metal music had been playing in the background most of the movie there might be something good to say about it. At least one could play it in the background while washing dishes or sorting DVDs. Half the time the screen is too dark to make out what is actually happening, anyway, save for a splash of CGI blood and the death of yet another extra marking time and paying rent, so missing out on the viewing of the movie would certainly be no loss...

Really, all I've done here is wasted more time on this dreadful movie simply by writing about it. But it's kind of like a poison that needs to be spit up to save your life, or a demon that must be exorcized. Now that I've spit this up, I can get on with my life.

Wednesday, September 5, 2007




IOLA, WI – September 5, 2007 — Adventure Games Publishing, publishers of Wilderlands of High Adventure™ products for the Castles & Crusades® role-playing game, is pleased to announce the October 2007 launch of a new bi-monthly print gaming magazine, Adventure Games Journal. Adventure Games Journal is dedicated to providing players and judges of role-playing games extensive materials to assist in game play, including new monsters and treasures, organizations, races, classes, locations, adventures, and other game elements to enhance and expand the role-playing game experience.

Adventure Games Journal is all about the cool, fun stuff that players and judges want to bring to the table,” said James Mishler, President of Adventure Games Publishing and Publisher of Adventure Games Journal. “The models I used to build the Adventure Games Journal format were all from classic magazines and fanzines, which were chock-full of new and unique elements to add to your game. There’s no room for whining about ‘post-modern game theory’ in the pages of Adventure Games Journal. It’s all about playing games and having fun.”

Subscribers receive a 32-page Campaign Installment with each issue. Each Campaign Installment focuses in detail on a region, city, town, or adventure area of the Wilderlands of High Adventure. Future Campaign Installments may include material for other worlds and even other role-playing game systems. Though Adventure Games Journal focuses on the Wilderlands of High Adventure and Castles & Crusades, Adventure Games Publishing plans to include coverage of other role-playing games both in Adventure Games Journal and in Campaign Installments. The first issue of Adventure Games Journal is scheduled for release in October 2007, with subsequent issues to follow every other month thereafter.

The first issue of Adventure Games Journal includes a guide to the world of the Wilderlands of High Adventure, details on the royal family of the City State of the Invincible Overlord, two complete adventures, two organizations, a Lost God of the Wilderlands, two new classes, a new race, and plenty of new monsters, treasures, and judge’s charts. The campaign installment for the first issue is the Player’s Guide to the Southern Reaches, a mysterious region of the far south caught between the monstrous Demon Empires, the accursed Kingdom of Karak, and the howling savagery of the Wilderlands.

Adventure Games Journal subscriptions are available direct from Adventure Games Publishing. Subscribers receive each issue of Adventure Games Journal, along with its related Campaign Installment, plus various special subscriber-only limited-edition items available from time to time during the period of the subscription. A one year (six-issue) subscription costs $120, and includes shipping and handling. For more information on subscriptions e-mail:

About Adventure Games Publishing
Iola, Wisconsin-based Adventure Games Publishing publishes the Wilderlands of High Adventure, designed and approved for use with Castles & Crusades. Adventure Games Publishing plans to support many disparate role-playing game systems and settings in the pages of Adventure Games Journal, and with licensed adventure modules and sourcebooks. For additional information, visit